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(+1)

I really like the concept of skill tree roguelike, but I think it suffers from issues of costs and when things unlock. It takes a ton of time to get through the health and damage upgrades, and all the while they are suffering diminishing returns (30dmg -> 31 dmg feels much less significant than 10->11 for example)

That's totally true, I agree with that. Balancing was wasn't that important for me for the time (most of my time I spend making the game actually work lol). If I would work on that game more I would add a far more creative skill-tree with actual skills for example. Thank you for playing!