Amazing! I can't even imagine how much effort it took to implement a node editor into the game.
Viewing post in Frogorithm jam comments
Thank you! :)
Godot does have some built-in UI elements that help with making a node editor, but all the actual logic and node functionality was made specifically for this game. The hardest part was keeping performance in check once the logic graphs got bigger. This was mostly meant as a learning experience for me that I could possibly use in other games.