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I think for the next Jam I will try to get playtesting sooner because I could've improved the controls and the dash a bit more before uploading the build. Whatever changes I make will be after the Jam, and there's quite a lot regarding the dash and the "slippery" movement. I also want to increase the hitbox of the ingredients since they are a bit small and maybe add a power up, but that will be all post jam.

I think a lot of movement and input can be player preference. Personally I thought double tap for dash was fun becuase I liked hitting the keys as fast as possible to dash all the way across each map, but I also understand other players preferring a separate dash key. If you decide to develop the game further, maybe that can be toggleable in the settings! 

Once again, a truly fun game! 

I also thought that, but apparently it is harder to aim the dash, so I will be trying things out, making it toggleable would make it hard for speedrun balancing, so I will probably limit it in other ways to make up for it. It also didn't help that the walls are flat and you hit your head on them, killing your speed most of the time xD.