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(+1)

The main source of difficulty was trying to move your cards. At least in the web version at 1080p, it was nearly impossible to get your cards to go where you wanted them to be. The fact you got absolutely 0 clue as to what enemies you'd be facing made it feel very random. Though it was balanced easy enough to not matter.

(+1)

I totally get you as this is a bit frustrating, both for us and the players :( We had more things planned, to make the game a bit more engaging, but well, we couldn’t make it in time. That said, thanks for playing!