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It's still decent progress, and I'm glad to see you keeping in touch since going 'radio silent' is a bad habit I've seen many devs fall victim to.

I would like to ask a few things while I'm here:

-How exactly does the "content" work? The earlier posts show a stun system and I assume that's how it happens, but is it random chance on each hit or do enemies have a specific attack to cause it? Does every enemy stun or will some just skip the stun or use something else?

-Most of the focus is on the monsters and other enemies, but does anything happen between the 2 main characters themselves?

-Any guesses for when the demo might release? Not asking for a specific date, but should we expect it in a week or two or are we in for a month-long wait?

Thank you for all your hard work, I'm very exited to see what you've accomplished and I hope that everything goes smoothly for you.

Hello, thank you for believing in me, now I will answer your questions.

-I had some problems with the enemies, there are two types of enemies in the game with which scenes can occur, the first ones just walk and when they see the player they pursue him, they always stun when they attack, giving time to escape, and there are stationary enemies, for example plants, if you touch them, a scene will immediately begin without stunning. The thing is that at that time I was not very good at programming and the enemy code turned out to be confusing, I could not make them too cool intelligence. I was thinking how to diversify the gameplay, because these enemies are too easy to defeat. I decided to add enemies that attack in other ways, but scenes will not occur with them. For example, a turret with arrows.

-There are no scenes between the heroes (I just don’t know under what circumstances they could happen)

- As for the release date, I can say that the game will definitely be released this summer, I have free time now, and I set myself a goal for the summer to publish the game.