Thank you so much!
Ok so a couple of potential bugs;
-For some reason the image generation after using the bandage item is occasionally, about 1 out of 5 times, incredibly long or will not load at all. With a typical average image load time of about 24 seconds the bandage will normally cause a 150 second load time if it loads at all, I have also gotten several 1000s+ and 2000s+ image load time using the bandage when I just left it for a long time.
-The "Touch of decay" ability you get with one of the necrosis guilt perks, always deals 0 damage, no matter what it should be dealing for its DOT its always zero.
-I believe it is the legendary item, "Weird Hat" that gives you a random item you don't already have, has some potential issues that may or may not be intended. No matter what item you get from it, it will disappear after one use, even if it is a multi-use item, additionally, the items you receive through the weird hat are not added to the "My Collection" list until you get them through other means.
-On very rare occasions turning into a puppet can apply the multiplicative stats to you multiple times. It has only occurred twice for me out of maybe 10 times, both times were long load times for the character images 500s+, not for the "trap" images. I can't purposely replicate it, and I am not sure if there are any other factors I missed. Of the two times my character ended up with around 2k hp and 4k mp and the other had 7k hp and over 9k mp which is far more than they should have had.
-The Slime queen transformation, you can get says in the description that when slime reaches 100% you transform into a slime queen but puts you at 99% and prevents you from reaching 100%.
-The "Transparent Raincoat" item says it prevents the slime status effect, but I have never encountered anything in the game, item, trap, or enemy that gives the slime status effect other than the slime queen transformation, obviously this may just be that some enemies and traps are coming in future updates that will have slime status effects, just thought I would point it out.
Some potential balancing issues you may consider;
-The Bleed status is a little imbalanced, there are a LOT of ways to get bleed but not that many to get rid of it. The bandage is fairly rare considering its a common item, and the chance of running into one of the other events to get rid of bleed entirely is even less likely. My recommendation is to have it wear off slowly, like 1% per room, or even 1% every two rooms. As it is, it is the status effect you have to pay the most attention to in every playthrough, with the exception of curse while in hell. As it is, the bleed status is very frequently a death sentence for non-mage characters who can't heal during every fight.
-The "Ice dragon wand" item, as it is requires the player to get it on the first level, which is unlikely, and use it on both the first level and the second level when it recharges, to get the tf. As more levels are added this will naturally be fine, just an issue I have run into on a couple playthroughs where I found it on the second level with no way to recharge it.
-The secret room, on the first level almost always, about 9 out of 10 times, only has the "Iron cuffs" and "Lucky coin" items, not sure if this is intended.
Obviously these are just some things I noticed, what you do with them is totally up to you as the dev, I'll keep playing it regardless. Thanks again for making such a gem! Also a 2 sec load time sounds like a dream, I really need to upgrade my GPU lol.
Thank you for the detailed feedback!
1) Long loading. It could be that your pc is using CPU for calculating sometimes. It should say something about "loaded partially" or "offloading" in the ComfyUI terminal, also you can look at CPU activity in task manager - > performance. If this is what's actually happening, try to shut down any applications which may use GPU, web browser, etc. Can't really point it to the bandages item specifically.
2) Decay touch ability. Fixed, will include in the update.
3) This is what the item does. I made it accidentally while making the magic hat item, and decided to keep it. This is on of my favourite items.
4) Puppet multiplier. This is a broader issue. I think i fixed it, will include in the update.
5) Slime perk description. Some perks descriptions are a mess, i will get to it.
6) Raincoat. Yes, slime affliction is not in the game yet.
Skill issues Balancing :
Bleed: Added a way to heal naturally, will include in the update.
Ice dragon wand: It's for a longer game. I think there is a way to transform in current game with the right items.
Secret room items: There is not a lot of common items in a secret item pool, so it rolls those. With more items added to the game situation should improve.
I completely agree with you about the bleeding affliction, it can be a game breaker if you get it early on.
For the ice dragon TF you can get it by getting the wand on 2nd floor and intentionnally going to hell, if you want to try it now ! I did it once and managed to clear hell completly with its help.
You can go there pretty easely by keeping the witch eye from the quest, roaming in each rooms (if you buy something in the shops you also get a tick of time wich curses you further while you have the eye). Also dimensionals rifts will happen so that's extra rooms to explore. (and the little devil that may spawn helps a lot). I did have the Little pot with me some times but I can manage without.
To beat the hell level you have to get quite lucky thought. I did it 3 times I think, lots of RNG involved but getting multiples TF really helps. I was really overpowered in the run where I managed to clear every room of hell (exept maybe secret ones), something like 90 atk 40 shield and 60 dex, wich is also the run where i did the ice dragon TF. I was kinda scared when I saw I couldn't conceide to the boss monster but with my high stats I beat his ass pretty badly.
Usually the way to do so is to stack virtue, then buy a lot of items to the goblin trader, especially the one which can reduce the "heat" affliction while conceiding, which is vital if you're not a doll. Love Potions and oil are a must have for the virtue loss to be minimal.
First time i beat the devil lord I was a doll, so heat was'nt an issue. I didn't reallise why I had so much health (approx 2k) but I'd guess the bug Lillirain talked about happened to me aswell.
Trap evasion is a must, having high dex grants you more than 100% chance of evading them (most I had was something like 140% chance of evading a trap)
Curse items are not great since there is a lot of curse damage in hell. Though the little pot heals more than it damage you with curses. Though health become a non issue with the right build.
PS : Since this comment may be a spoil to other players, you can ask me to delete it if you want, I don't know if there is an option to send PM on this website since I'm new.
You will always be automatically teleported to hell if your curse reaches 666 and you enter any room, cleared or not. Getting there isn't difficult if you try but beating it is very difficult, especially if you have any status effect that makes you auto concede, because the virtue loss is super high. I have only cleared it twice and once was with a bugged doll tf. I actually love how hard it is to clear, you have to plan your run completely around it and it's super enjoyable. The other cursed item that is super useful in hell is the cursed health pot, i can't remember its name but its the three use one that recharges and heals way more than it adds in curse, making it a very nice when your in a tight spot.