Ok so a couple of potential bugs;
-For some reason the image generation after using the bandage item is occasionally, about 1 out of 5 times, incredibly long or will not load at all. With a typical average image load time of about 24 seconds the bandage will normally cause a 150 second load time if it loads at all, I have also gotten several 1000s+ and 2000s+ image load time using the bandage when I just left it for a long time.
-The "Touch of decay" ability you get with one of the necrosis guilt perks, always deals 0 damage, no matter what it should be dealing for its DOT its always zero.
-I believe it is the legendary item, "Weird Hat" that gives you a random item you don't already have, has some potential issues that may or may not be intended. No matter what item you get from it, it will disappear after one use, even if it is a multi-use item, additionally, the items you receive through the weird hat are not added to the "My Collection" list until you get them through other means.
-On very rare occasions turning into a puppet can apply the multiplicative stats to you multiple times. It has only occurred twice for me out of maybe 10 times, both times were long load times for the character images 500s+, not for the "trap" images. I can't purposely replicate it, and I am not sure if there are any other factors I missed. Of the two times my character ended up with around 2k hp and 4k mp and the other had 7k hp and over 9k mp which is far more than they should have had.
-The Slime queen transformation, you can get says in the description that when slime reaches 100% you transform into a slime queen but puts you at 99% and prevents you from reaching 100%.
-The "Transparent Raincoat" item says it prevents the slime status effect, but I have never encountered anything in the game, item, trap, or enemy that gives the slime status effect other than the slime queen transformation, obviously this may just be that some enemies and traps are coming in future updates that will have slime status effects, just thought I would point it out.
Some potential balancing issues you may consider;
-The Bleed status is a little imbalanced, there are a LOT of ways to get bleed but not that many to get rid of it. The bandage is fairly rare considering its a common item, and the chance of running into one of the other events to get rid of bleed entirely is even less likely. My recommendation is to have it wear off slowly, like 1% per room, or even 1% every two rooms. As it is, it is the status effect you have to pay the most attention to in every playthrough, with the exception of curse while in hell. As it is, the bleed status is very frequently a death sentence for non-mage characters who can't heal during every fight.
-The "Ice dragon wand" item, as it is requires the player to get it on the first level, which is unlikely, and use it on both the first level and the second level when it recharges, to get the tf. As more levels are added this will naturally be fine, just an issue I have run into on a couple playthroughs where I found it on the second level with no way to recharge it.
-The secret room, on the first level almost always, about 9 out of 10 times, only has the "Iron cuffs" and "Lucky coin" items, not sure if this is intended.
Obviously these are just some things I noticed, what you do with them is totally up to you as the dev, I'll keep playing it regardless. Thanks again for making such a gem! Also a 2 sec load time sounds like a dream, I really need to upgrade my GPU lol.