Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hey, thanks for playing the demo. Sorry for not replying to you earlier but we did take your notes and work on some bits specifically due to your comments, so thank you :). We've got an updated demo out now!

In the new demo we've improved the controls including variable jumping and implemented coyote jumps. It may be because I've played it countless times now, but it feels a lot less difficult to play. The game can run in windowed by pressing Alt+Enter but we haven't implemented UI for setting this. Also we scrapped the arena, it wasn't very fun, and no installer for this demo just a self-executable (but things like Avast antivirus do give warnings).

A couple things we've kept for now such as the holding to run which we've been brainstorming ideas about an alternative, and the level select hub which we've neglected a bit!

(+1)

Ooooo that's super great! I actually forgot to check the new version entirely. While not this very moment, hopefully I'll be giving more feedback soon! (It really warms me to know developers do read my feedback <3 )

(1 edit)

I gave the feedback on Maytch's twitter DM! For a more general comment, I'll say that difficulty feels more balanced in this time around, and the modified jump (you need to press Space) feels great.

I'll also emphasize on the teleportation skill though, it's awkward to learn but is designed to save you, the player, so, so many times.

I love the design of the new world! The background feels suitably bland (for creepy) , and the xylophone sound for collecting music notes was unsettlingly cute. It's also suitably difficult for the third world.

One thing I forgot to mention in the DM: the Arena is a lot more fun to play WITH the variable jumping - or atleast I think it'd solve its problems. Feel free to make it available again in the next update OR refine it in future!