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I really enjoyed the premise here. It took me a few attempts to really understand the effects of what I was doing, but that isn’t bad. I enjoy games that provoke thought. The most immediate thoughts that come to mind when playing were : 

  • I would like to have seen both vertical and horizontal matches affect the damage output of the grid.
  • While the arrow cards do add extra damage, I would have enjoyed them having a more significant tactical role.
  • The grid resetting every turn takes a potential longer term purpose away from planning where to place your cards. I could see this playing quite well as a 3-5 turn per grid round game.

I definitely understand the pains of over scoping. The visuals read well, the music fits the theme great. Overall, very original and fun idea!

I hadn't even considered a persistent grid so I was wanting arrows to be a more guaranteed damage source. Thanks for the idea!