Oooh good catch, I'll see about stopping that 1 second window and addressing the item purchase shot thingy.
Bosses are something I do wanna include somehow in the campaign mode of the full game but not given them much thought yet as I wanted to get the proof of concept figured out first :D
Ooooh that bounce shot idea is awesome too! I can't promise I'll be able to implement it as I'm kind of a newbie to programming, but I'll give it a shot!
Hey Man, Would you mind trying the game I just made?
I signed up to the GMTK Game Jam and made a game for it, its call "Stuck In Space". Id love to hear your thoughts on it.
Also, How's this Snookerton game coming along, what are you planning to work on?
And, How did you come with the name "Legend of Snookerton"?
Hey! Sure thing, I'll add it to my list of GMTK Jam games to check out, I actually took part in the Jam too (Loopy Larry) haha.
Snookerton has been on hold while I took a break and then for GMTK Jam but I'm hoping to go back to it soon, I need to figure out a full plan for the 1.0 version before I start or I fear I'll end up stuck in scope creep :)
Originally the game was gonna play much closer to Snooker, and I wanted a location in the game as I feel Legend of Hyrule would have made more sense than Legend of Zelda, so I added 'ton' to the end of Snooker to make it sound more like a place and BAM! Legend of Snookerton! :D