I cannot image all the horrors of backend in this game. But damn - really well done game with nice addictive gameplay (though lack of more shapes shortens said gameplay). Also, implementing a save system in a game jam entry? Wow.
Viewing post in [graph_harvest] jam comments
Shockingly, it's not that bad, the spaghetti is mostly contained in the node & connection UI code. That's the main reason I was even able to do saves at all, it had a solid foundation to build on. If I were to expand on this, I'd definitely add more shapes and give their harvesting more of a utility. Thanks for playing!