Interesting premise. The animations were nice but the hitbox for biting felt too small essentially making the bite option feel useless and dashing was more preferred even though biting enemies was needed to purify the area.
With no way to regain health, perhaps biting enemies could've let the player regain health, playthroughs can be quite short.
Other than the angel biting things, I don't see this fitting with the theme "consume" very well.
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Thanks for your feedback! I kind of psyched myself out with the biting attack's hitbox size because it was pretty much one of the first things made for the project and I got too used to it. The ability to regain health was supposed to be implemented, but due to a coding error eating enemies doesn't actually contribute anything to that.
I intrepreted the concept of "consume" pretty loosely and it probably made a lot more sense when the game was devised where it was about eating blocks of darkness across a larger area. Thanks for the feedback!