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(1 edit) (+1)

Greetings. The game's movimentation is very intuitive now. The attack button is also working fine. I imagine some of the sounds are placeholders for now, but the water sound is a bit loud. I'm not sure how that would be done, but is there a way to add a sound to indicate proximity to walls and obstacles in general? Bumping into things can be deadly when facing multiple enemies.

Best regards, Haramir.

Thanks for the Feedback!
Sound is definitely something we need to remix to not be obnoxiously different in volume.

Yeah, obstacle and wall proximity are really important. We're currently considering options for letting the player Choose to detect wall proximity, like some sort sonar button that announces distance to the wall or similar.
We don't want it to be constant noise, but we're looking at how other games handle it.