Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A standout premise exploring actual history. Hand-drawn art very wonderful, but in dire need of music to complete the atmosphere. Without it, and also without a declared end goal and sense of scope, the text and story are tough to get through.

Could use a proofreading pass "recording the experiences fomer slaves," "formerely," "either type of press words," "the WPA has commission you," "unfourtunately," "Issac," "refridgerated crap," "Hindoos," etc. Good practice to write scripts in Microsoft Word, Notepad, or another program that has autocorrect and porting it over, instead of writing directly in Godot or a JSON file. 

Scene / environment transitions great, and the narrative system is well-implemented. The vocabulary inventory and interview mechanics are cool concepts also. The tabs on the vocabulary inventory UI box could use some padding. Most of the responses to the five "Ws" end up being redundant / irrelevant, so this would be all-the-more reason to cater the narrative via traditional multiple choice dialogue responses instead of the string input box.

I didn't really know how to progress after interviewing Harriet, Ishmael, and Isaac, so my playthrough ended there.

All-in-all, I love the authenticity and exploration of this premise. It's rare to find a game that cuts to the bone of the real injustices of history that are otherwise quick to get buried. Great courage and ambition.

(1 edit)

Thanks for you comments! The writing was very rushed, throughout the game jam, I was generally unsatisfied with it, and hesitated to publish and thus started the writing only a few days ago. To be pendantic, hindoo isn't a misspelling, I caught "Issac" as a misspelling like a hour before the deadline, I had to quickly set Issac as a synonym for Isaac. The scene transitions are mostly from dialogic 2, the addon I used for the dialogue system, ironically for a dialogue system it does not have a spell checker.


To progress the game towards the ending, you only need to ask Isaac about "ishmael," then talk to Ishmael about "invitation". Where upon after leaving you'll be able to start the ending sequence.