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Oh I love this concept! Using rotational force to drive puzzles sounds amazing, and I could see this being expanded into using gearboxes and the like to really do some crazy things. The last 2 levels can basically be skipped as is, only needing to ever pull one level in both, but I think with some fine tuning this really could be awesome. Great job!

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You understand the vision behind this game! I'm so glad it came across even though I wasn't able to add as many levels and puzzles as I would have liked.