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(+1)

I would like it more I think if more difficult opponents show up as your prestige increases, but then there is also say, 1 enemy at prestige 0, 1 at prestige 5, 1 at prestige X - I don't know how quickly it scales, but just giving people guardrails. Like if I'm close to broke, all my gladiators die, and I have to go buy a new one and they all kinda suck, would I ever recover from that otherwise?

Keep in mind I am replying when this comment was 15 minutes old, probably should have refreshed the page first to see if anyone else already commented in the past couple days.

Yeah, you're absolutely right. If a player loses their gladiators on day 40, it would be really tough to catch up using fresh recruits.

My only concern is that if someone has a high-level gladiator, they could farm low-level enemies indefinitely to earn easy money. Since earnings are based on Charisma, a high-Charisma gladiator could make over 200 gold per day with zero risk.

Hmm... I could maybe implement a system where, if the combat rating difference is too large, the match can't be scheduled. I’ll need to think this through.

Thanks again for your feedback, really helpful.