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(+1)

Thanks for the feedback, I really appreciate it.

1. the laser feels a little too powerful for the early game of the finished version as it supersedes the autocannon in basically every aspect.

It won't be a starter weapon, it'll be introduced maybe around mission 10-15 where the difficulty should ramp up quite significantly.

I would like if there was some weaker version (maybe less effective against armored targets but has pierce?) that could be acquired earlier.

Since the weapons in the game won't be upgradeable, it might become a bit too obsolete I think once you unlock the current more powerful one. I might try and see how a dual-fire one would work though.

2. landmines feel a little weak sometimes, as armored tanks have to be almost right on top of them to get 1-shot and light tanks can survive if they're on the outer half of the blast radius (which is the point of being able to stack them, I guess, but I don't want a single tank to take out my whole trap).

That's fair. I tend to stack them a lot when I use them, but individually they can be pretty weak. I'll see about extending the range you can toss them.

I'd also like some kind of noisemaker that attracts nearby enemies; not being able to aggro with grenades felt bad on level 7.

Maybe I'll add a function for a horn or siren you can turn on to alert enemies. Could be fun for certain missions where you're fighting organic ones.

Thanks again!