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(+2)

I will lead off by saying that I am not well-versed in the Visual Novel Genre, so if something I comment on is expected in the game jam or genre, please ignore it fully.

  • I am very happy that there was an auto button, as it allowed me to explore the story while experimenting with keys and other controls on my computer to figure out how to progress the story.  The limitation of a thousand words is tight, but "click to start" would have been a nice sacrifice.
  • I recommend choosing the volume to be at 60% the max initially, as screaming music can be a quick turn off to the user. You rather the player increase the audio instead of panically try to figure out how to lower it. Because some might not take the time and instead just close the application which is loud.
  • The storyline is amazing, a very unique take on the idea of the afterlife. I could see it being expanded in many different ways, such as a twist on who these ships are for (enemy, evil, known battles of the past), the player encountering past buddies, or even new toil members who might inform him with updates.
  • The typewriter and other graphics are incredible on theme. Bring the game together and keep with the vibe.
  • It seemed to me in my gameplay that the main music doesn't loop, which could have been a design choice, but really made the effect of giving up and just accepting the new position far more intense. Like a loss of will to live or to enjoy living.
  • Overall, through not my genre of choice. I could see where this game could be expanded and be a unique preview into themes I don't hear about often in this genre. So, potentially an untapped market which might even bring in people such as myself who wouldn't normally play this genre.
(+1)

Thank you playing and for taking the time to leave detailed feedback! We will look in adjusting the issues you identified. We're glad you liked the story and visuals!