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(+1)

I love the Shift variant, it's the layer of complexity and strategy that I think Collapsi needed. Now it's not just a game of trying to find the most optimal path and surviving until the opponent runs out of moves, it's also about creating new paths or blocking your opponent and disrupting their plan.

It would also be cool to have "Shifting Puzzles" on the Solo mode where you have to shift a row/column each turn to be able to solve the puzzle.

(+2)

I just want to point out that puzzles—by their very nature—must always be solvable! And that will never be the case with Shift.

I am very happy to hear you enjoy the Shift rule!  I like the idea of a shifting puzzle game too. I would like to figure out a way for it to work.