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I'm both impressed and frustrated by this game. 

I'm impressed by the plot and game mechanics but I'm frustrated bcs even tho the story is interesting the game wouldnt let me finish it and see the ending. And the gameplay here is really bugged and badly done. Basically I would say everything that pikamew said and also add that for some reason my skills didn't work, I dunno why mb its bcs I changed action keys but sometimes I could use spells and sometimes I couldn't it was very random. And oh boy... Those cutscenes... When you set movement in an autorun event you should either leave the "skip if" option on or use yanfly's move route plugin it will allow to use coordinates in set movement option.

I also personally think that both of the gameplay features you applied (ABS and survival sim) are pretty raw. It's like you spend a lot of time on both of those things and none of them is good bcs you put too much into your short game instead of focusing on something one. 

1st about the survival stuff: I personally like your survival system even more than sykarjon's but trees used to make a fire aren't supposed to respawn everytime you exit the cave, there should be more recipes for items than 3 (mb there's a way to get more recipes but I didn't find any). Also let the player craft equipment.

2nd the ABS: I was tripping over those plants all the time XD make them passable and get rid of that bridge or make it straight and wide. Also those bats deal 0 damage, let them deal more damage but respawn only after you re enter the dungeon. I think the fairy or at least MCs sister should be a full party member bcs his sister is actually useless she deals 0 damage even to chickens and I can't do anything to change that.  

(+1)

The game doesn't have an ending yet, I never had the time to implement it.
The action keys changing shouldn't affect your ability to use skills, because you can't rebind the buttons for the skills (the plugins I'm using don't allow for it because they're unfinished - the creator abandoned RPG Maker altogether a couple years ago).
Were there any cutscenes in particular where this happened?
The trees respawn because they are enemies, and because I was planning to allow the player to make more fires but I never got around to it.
The recipes were added as I added things, but yes, some enemy drops went unused because I ran out of time. I have no plans of letting the player craft equipment, the decision to keep the player at one weapon and some armor was deliberate.
The plants aren't supposed to be passable because they are enemies. If I set them as below the player, then harvesting/"attacking" bugs out (the same is true for enemies set to above the player). The bats deal 0 damage half because I never had the time to balance their skill and half because I didn't realize how badly Drifty Mode is unbalanced in the player's favor.
The fairy isn't supposed to be an actual party member, she was never supposed to be. She is accompanying you. As for Teriny, I never had the chance to balance her because I was focusing on the gameplay as Donicus (since you spend most of the game as him).
I am glad that you enjoyed the story, I apologize that there were as many bugs as there are. The bugs and general uncompleted nature of this game are why I plan on releasing a final, finished version after the jam is over (after the winners are announced) - bugs hopefully fixed, some more balancing, more story and gameplay content, and less wonky collision (which was primarily because I couldn't use my mapping system of choice).