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I liked the game mechanics of having three types of enemies and enemies closer to you being brighter. But the game is really hard to understand even after reading the instructions.


I wish this was procedurally generated for extensive gameplay! Also, love the soundtrack, did you write it?

(+1)

I did not, you can find it at http://tabletopaudio.com/ (River Town) as mentioned in the upper right. Yeah I understand the game is difficult to grasp because of how I built it, if you do have any questions about how to play, feel free to ask

I agree -- procedurally generating boards would be really interesting here.

While I don't think I will be able to finish in time for the deadline of the competition I will be looking into procedural generation for this game when I'm free.

Nice! I think that's what jams are all about -- getting the seed of an idea to work on later. :D