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(+1)

Sorry for the wait, I figured out what was going on.  

Early on when I started working on this pack, Bokeh originally was only going to move in one dimension, so speed was expressed as a float originally.  Before I released, I made speed an expression of vec2 so that it could have two dimensional speed.  I completely forgot that I did that, so I even included in the instructions to make it a float.

I've updated the templates to use the correct ones.  You can replace your MVNRomFXTemplates.rpy and it should straighten it out.

(2 edits)

Thanks