Howdy Chariot and all. Love the game, but got a few Q's to make sure I'm keepin' honest as I navigate these birds:
1. "Navigating" is specific to moving from module to module only (gas check), and NOT anything to do with actions within the module as a result of the card, correct? Got the 3 of Spades from Oracle A and states, "1-3: If you do not have any GLOW remaining, roll 2d6 and take the lower when navigating modules."
2. In the airlock (P. 27), one of the bullet points states, "One of the nothin'-parts in your airlock burns out. It'll take a Cred to fix it (Raise your upkeep by +1)." IF I have a spare cred on me that I did not spend, is that the option instead of raising upkeep, or is it simply raising the upkeep regardless? Or shoot, is it both and you can only choose if you have a cred to spend? I figure it would have said OR if that were the case, but don't know so here I am askin'. Sorry, overthinking.
3. Does spending your last GRIT on your person still trigger a threat if there is more GRIT in your spares bank? (I assume so, but who knows).
Thank you!