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(2 edits)

I'm finding weird gameplay behaviors on itch.io that I'm not experiencing locally through Godot on my PC. 

(I am using Microsoft Edge, and hardware acceleration has been toggled off and on. [Edit: I believe the issue I had was I was not restarting my browsers when I toggled graphics acceleration.] The same issues arise on Google Chrome)

Not only is there lag on itch.io, but I'm finding players are not resetting at the start of games (or between goals). They continually run back-and-forth in place. If they manage to escape this, they occasionally render not as expected.

Would you know if this is an issue on my end, or is it an issue that Godot has on various browsers/devices? I am following your amazing YouTube Tutorials but my issues here are making me worried for potentially testing my end product.

You have done amazing work with this game and your course!! This is awesome stuff and is very much a cool niche!!


(+1)

Thank you so much, I think one of the biggest issue in the youtube tutorial is that I'm not using physics_process instead of process for movement. I've added a few pinned comments to fix it, as I'm unable to fix the videos directly. I should probably re-upload the project on itch.io as well. Can you try to see if that makes a difference on your end?

I am very embarrassed and I am very sorry if I caused any stress! As you likely expected, it was a me issue. I believe the issue I had was I was not restarting my browsers when I toggled graphics acceleration. Not a you issue at all! I am a fool!!! So sorry!!! 

You do excellent work and you have inspired me to try Godot and build some basic things!! Thank you for entertaining my hopeless self-caused issue!!! I am super happy to be able to play your game on browser in peace now!! :D

(+1)

no worries, thanks so much for going through the series!