Found it- installing and launching via itch.io's launcher seems to have been doing it. Downloading and installing it standalone has let me save and load a game successfully.
Viewing post in Dragoneaters (FREE Demo) comments
Definitely enjoyed the game. The optional perma is interesting. Will the player be able to consume more enemies than just bosses, like the budgie birds, if playing as someone besides the initial protag? Even if it offers less or no rewards for stats.
For feedback, the bonus spells seem to work and are cool, though the wave based spell seemed to play its audio infinitely. Fights seem functional. The game doesn't seem to properly explain how contesting an enemy vore attempt works. I SEEMS like you just spam your movement keys until you run out of stamina or the pred runs out of holding power, and in a stomach you just spam jump. It also seems like consecutive vore attempts after escaping demand more and more kicks to escape. It may be worth tutorializing that?
I'm not sure if give up mechanic is working, perhaps a filling meter to give up or making it work a bit faster would be welcome? It's unclear if it works at all on the slimes, mimic or skylar, but I THINK it works on the budgies? It was unclear.
I'm looking forward to new additions later
The player will be able to eat regular enemies later on down the line. Predding almost didn't make it into the demo, but I really wanted to include at least a small taste of that feature so that people knew I was planning on delivering more of that in the future. But yeah, the stats were indeed the main concern right now, so I haven't figured out what to do with that yet. Being able to "grind" on basic enemies to inflate your stats seemed like it could cause potential balance issues to me, but I also want to make sure you get SOME kind of reward for eating them.
The Tidal Wave spell is supposed to repeat the sound while it's out on screen. It is then supposed to stop playing the sound when it goes away. Was that working correctly? I could also make it not loop the sound if it seems excessive.
Yeah, I need to do a better job of tutorializing the actions you can take while caught or eaten. At the very least, I plan on including button prompts during the vore sequences in the future. I have also considered turning the encounter with the first Budgie girl into a more on-rails tutorial for it.
I will also try to improve the surrender mechanics, or at least explain them better. You have to hold the button down for it, but it doesn't kick in right away; It takes about a second for it to start speeding up. I also might change the buttons up a little, since you hold the "interact" button to speed up taking damage when swallowed, yet you hold the "jump" button to speed up the animation for getting digested. Not sure what I was thinking there, lol.
Glad to hear you enjoyed! Stay tuned, I've got a lot more planned in the future, like more areas, vore types, expanded predding mechanics, and, of course, several new preds/playable characters. I also want to do a few bigger boss fights!