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The player will be able to eat regular enemies later on down the line. Predding almost didn't make it into the demo, but I really wanted to include at least a small taste of that feature so that people knew I was planning on delivering more of that in the future. But yeah, the stats were indeed the main concern right now, so I haven't figured out what to do with that yet. Being able to "grind" on basic enemies to inflate your stats seemed like it could cause potential balance issues to me, but I also want to make sure you get SOME kind of reward for eating them.

The Tidal Wave spell is supposed to repeat the sound while it's out on screen. It is then supposed to stop playing the sound when it goes away. Was that working correctly? I could also make it not loop the sound if it seems excessive.

Yeah, I need to do a better job of tutorializing the actions you can take while caught or eaten. At the very least, I plan on including button prompts during the vore sequences in the future. I have also considered turning the encounter with the first Budgie girl into a more on-rails tutorial for it.

I will also try to improve the surrender mechanics, or at least explain them better. You have to hold the button down for it, but it doesn't kick in right away; It takes about a second for it to start speeding up. I also might change the buttons up a little, since you hold the "interact" button to speed up taking damage when swallowed, yet you hold the "jump" button to speed up the animation for getting digested. Not sure what I was thinking there, lol.

Glad to hear you enjoyed! Stay tuned, I've got a lot more planned in the future, like more areas, vore types, expanded predding mechanics, and, of course, several new preds/playable characters. I also want to do a few bigger boss fights!