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(Your game(s) are first in the video)

Well, this was a cool little idea - definitely much appreciate the aspect of not going for the most obvious solution. That said, I feel like there are little details tat make it a bit more frustrating to figure out the actual solution than needed be - there needs to be a one or two more direct hints, maybe dialogue boxes if you interact with certain things, and something being more readily visible after being triggered - but other than that, very interesting.

The prologue I actually found much more engaging due to how completely strange it is, and only raises more questions. Very cool stuff!