Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits) (+1)

Sometimes upon starting a new game, the generation stops and the game is stuck with the pentagram loading. But once you quit the game and launch it again it works.

Gameplay wise, I found an exploit : you can enter some rooms more than once (the religious girl quest one for exemple), wich grants you mana and decrease afflictions such as drunk, cold, ect, but gives you bleed damage or other corruptions if you have them. This makes the game a lot easier (I admit doing it to beat the game)

I had the blind witch disapear since a dimensionnal rift spawned were I was supposed to meet her, making her quest impossible to complete. Don't know if it was intended.


I also feel like some affliction shouldn't insta kill you once you reach 100% (such as moon curse, drunk, hypnosis).


Edit : also disabling the minor effects doesn't seems to work, i still see my character getting drunk, hurt, wet, cold ect. would it be possible to disable some of the effects but not all of them in the future ?

(+1)

Thank you for the detailed feedback!  1) Exploit: Fixed, will include in the update. 2) Dimensional rift: The chance of this happening is  slim, so I'll leave it for now. 3) Afflictions death: I don't know, that's kind of the point. 4) Disabling minor effects: Minor effects are mostly display of bodily fluids on character, and afaik the setting works. You think, there should be another step between "disable minor effects" and "disable all effects" ? I suppose i can do this in a robust way yet it's a sizeable refactor.

Thanks for playing!

Thanks again for the replies :)

For the 3rd point, you also have some scaling "transformation" afflictions that you can get with guilt lvl (such as werewolf, necrosis), that feels more like a curse than an upgrade, since you can't remove them easely (only way i found was the baths), but you probably meant it to work that way.

For the 4th point, I'd say that having some kind of advanced option to disable or enable each effects individualy depending on your personnal preferencies would be great, but i don't how feasible it is.

I'll try to address this in the update.