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Could there be a system where you have to capture them first like a tentacle pit trap

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Yes, that is the plan. For the full game I have a dungeon defense planned, but I might do something different for this demo. 

A tentacle pit sounds interesting, do you know any other game that has a similar mechanic I can look at? 

Probably something like tentacle locker/similar to it or Tentacle Fall Trap by ST Hot Dog King would be a good reference for mechanics

Thanks, will check them out. Played tentacle locker long time ago