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Yes. This is my game too. And what?))

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I remember all EA Group (Evgeny Agishev) games when I was younger. for example, the first game I played is City Racing. it has 8 different cars:

Clio NSX



Rover H1200



Thunder 1960



Galant S500



Cosmo R200



Accord Z8



Uber Atom 2000



Alpha GRX 8


My favorite car is Clio NSX, Galant S500, Alpha GRX8 and Uber Atom-2000.

my custom design of City Racing cars:


1. Clio NSX with custom rims and custom livery/vinyl


2. Galant S500 Most Wanted


3. Uber Atom 2000 Wind Surfing Club


4. Alpha GRX 8 Coupe hard top

Credit to Stepan Molchanov for the models.

these models doesn't exist in newer EA Group games (except for City Racing, that game is old):


I really missed so much for these models. why you remove these 5 models in this Big Truck game, Desert Race, Fast or Dead, Hard Traffic, Moto Racing 2 (Traffic Cars) and Hard Ride? let me know. Thank you Evgeny Agishev for my childhood games since 2004 and 2008.

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Thank you for your kind words! I'm very glad that you liked the game!

As for the models - different games require different models. I even used the same ones in some games. That's not very good))

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you're welcome, Evgeny. can I use all 8 cars in my game? I'll credit Stepan Molchanov for these cars. I tried the car models in blender and unity, and it's pretty good.



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Yes, you can use it.

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Can I ask a question? How did you extract the 3D models from the game data? They were packed into an internal format))

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hey, sorry for late reply. I use any 3d ripping software, including any ripper app.

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Wow! Look how far technology has come!))
Meshes in game data are in their own, internal format (not one of the common 3D formats), and it's possible to extract the mesh.
Cool!)
)