Thanks so much for these recommendations, I'm going to read them all.
I own the softcover and coincidentally just got it off the shelf an hour ago - it's been on my mind since a brand-new roleplayer in my group (he's played six sessions of Mothership) mentioned that he's trying NOT to learn the rules, because he doesn't want to make decisions influenced by perfect knowledge of the probabilities. I'm interested to see players naturally and immediately moving away from reliance on rules, and seeing it as an obstruction in the way of engaging with the fictional world and inhabiting a player character. I'm going to see how they like the ideas in Named.
Thank you again!