Game hardlocked 7s into first fight on new patch. As far as I can tell it was when the headband that gives -3 Divinity triggered, which would have triggered the +10 Divinity +50 Health chest. Game just made a very worrying noise and then got locked on that frame, completely unresponsive.
Mask of Vital Contradiction and Soulstitch Vessel doesn't appear to work together. I'm getting insane amounts of heals. But no +water drop thingy from the Vessel.
If one player has Whipwood Tendrils and the others has Bubble Coat. It sets of an infinite loop that puts both players to 0 health instantly. But at least in my case. The person with the Whipwood tendrils counts as losing the match.
Edit: The above infinite also happened with Bubble Coat when I didn't have anything that feasibly should have been able to go infinite with it. The only on hit trigger I had was Phasing Flail. So think maybe it is some kind of more universal on hit infinite issue.
Edit2: By adding the fatigue legs the double phasing Divinity strat is now even more busted than it already was. You basically two-shot most builds while healing infinite.
vital contradiction and soulstitch vessel doesnt work because triggered action CANNOT trigger other ones, because of infinite loops.
whipwood tendrils and bubble coat... jeah in ping pong style there are loops possible XD we will think about how to handle it.
busted divinity is noted... next patch will be balancing
Whipwood Tendrils + Mask of Vital Contradiction + Nature's Essence is currently hyper busted too. It only loses to anyone that is using Bubble Coat and has more base HP than you (and probably a good Phasing Divinity build, but haven't seen anyone but me run that so haven't been able to test the matchup). Which means you always go Demon Lord for the +1500 HP per wave. To make sure you win the coin flip. It's also possible to lose while not at 0 hp. Since you can get healed from the Mask to lose when you have 100/200/300/400/500 HP and your opponent has 0.
Edit: With Slap and whatever the left arm that hits 5x times that's the same color as Slap is called. The flat damage and fast attack speed of those arms (that we don't care about the scaling on) will just spam trigger Mask, buying time for Essence + Tendrils to outscale everything. We also run Bubble Coat ourselves for winning infinite mirrors. Because those happen usually 1-3 times per run. Early game it's Leech over Essence for the headband slot, since that's OP as all hell early game and just two shots your enemy before they have time to kill you. This build is forceable every single run, easily, which is the biggest issue.