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I made a short review of your game. And what can I say - the idea is interesting. Not that it is exactly new, I have already seen similar ones, but the implementation is still quite good. The idea with checking doppels, as I said, is not new, but there are many things that can be checked, and this is interesting. And although we are told in advance about a human response, this does not mean that we are really dealing with a human,and you still need to think about it, which is good news. The mechanics are not annoying, in general, they are well made, since you don't have to constantly look for a gun or a mop, but you can just take a new one. The moment with the final creature is also well made, I hope it will be encountered often.

Of course, not without bugs yet. I haven't poisoned the bug form yet, I will do it a little later, but I will briefly describe here what I found.First, if you barricade the front door, then even after it is unlocked, people cannot go in and they will litter near the entrance to the toilet. Next, if you do not answer the call, but go to the car in advance, then the catcsena breaks. The person attacks and the car disappears, and after answering the call, it appears again, but the script for the person's appearance does not occur and we get eternal writing of the task below. Yes, it doesn't affect the gameplay, but it's not very pleasant to see it, and it doesn't disappear between nights.

As far as I remember, it's all about bugs.

Overall, the game turned out pretty good, and when it will be (I hope) random in terms of doppelgangers and when there will be co-op - it will only be more interesting. Overall, thanks for the game, I'll wait for further updates.