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The mission seems overall unique and interesting to play, and the rule-writing is pretty clear. I'm just a little disappointed that the cloning rules don't really feel like, well, cloning — then again, I don't really know how else it could've been done without requiring players to bring duplicates of units (which might be bothersome to accomplish in practice).

(+1)

Yea, there was a earlier iteration where the unit set aside was also deployed, and then only popped out once it was destroyed, Currently the "Emergency Medicine" rule. But playtest ran into issues with the unit not dying, and the missions main rule never triggering.