Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Some thoughts; I hope you don't mind—

  • I'm not quite feeling the 'growth' theme here — since any growth is tied to another objective effectively disappearing, it feels more like you're just moving stuff around that's already there. I'm also not sure about what it means on the thematic side that some objectives are disappearing.
  • While I appreciate the underlying mindset, I think the comments about reflavoring the scenario and what the objectives could look like are a bit unhelpful where they are. I would prefer the Objectives section to be a concise definition of how objectives work in the game; interrupting the rules for the sake of extensive commentary on flavor only disrupts the train of thoughts as you're trying to understand how the mission is played. If you want to include such suggestions, it may be more appropriate to bring it up under Mission Background or at the end of Objectives, although I think most players who care about this kind of thing wouldn't need you to point it out to them anyway.
  • The Objectives section leaves unclear whether objectives remain seized after leaving (normally I would assume yes since that's how the default mission does it, though usually missions point this out explicitly and this one doesn't, so I could see people reading either interpretation into that).
(+1)

Thanks for your feedback, Several! To respond:

I suppose that the number of objectives decreases but they grow in value. I was trying evoke a plant growing out of control and becoming ever more valuable - perhaps making it more dangerous would have strengthened that feeling.

I decided that describing the Objectives would fit best in the Objectives section - I didn't feel it worked well anywhere else but it could work better at the end of the section. Personally, I'm a big fan of narrative stuff and things like that just set things sparking in my brain.

Objectives do not remain seized - I didn't include that text for this reason. I did specify that points are only scored at the end of a round if the conditions are met, but a bit of clarification wouldn't hurt at all.

Anyways, thanks again for the feedback!