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(1 edit) (+1)

Hi there, since the last patch, I have noticed some quit serious bugs:

- You can still get marked with the Ty'r core charged. This means you can purposeley get caught many times and when you get caught once accidentely, it's game over, even tough this core is suposed to protect you from the side effects of the scenes.

- When marked, getting caught once can be fatal if you've been caught using the Ty'r core before (had this with the CrOC), even if your integrety is 100%

-  In the third zone, when unlocking access III, a certain drone will always blocks your way, unless you take it down. This means you can't get past it, so you need to be able to take at least 1 more hit to survive. This feels unintentional.

- The WorkSpy is immume to the Ty'r core, since every time it sees you, your position gets reset to it's vieuw range, and you end up right in frot of it, therefore trigering the scene again until you run out of energy and get teleported away, hereby also raising the security level. It drained a full suit from me, so this is realy annoying.

I believe the new system for marking is causing quite a problem in combination with the Ty'r core, since this can lead to an one-hit KO, even with 100% integrety. I would sugest counting the times a player has been caught without this core active seperately to determine the game overs and marking.

Appart from this, I love the new marking system, cause it allows you to get more marks in one run.

(+2)

Thanks for the bug reports. We're having trouble replicating these with consistency in our testing, but we're investigating nonetheless.