Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Is it jam legal to delay the choice?

A topic by Caio MGA created Jul 15, 2025 Views: 145 Replies: 2
Viewing posts 1 to 2
Submitted (2 edits)

Hi!

Instead of having one page with multiple options, I want to present the choices in different rooms with Yes/No options. When the Yes/No prompt is shown there will be a timer. If the player does not choose, a new room is introduced and this new room will also have a Yes/No prompt.

I want to spread the multiple choices across multiple rooms and the moment the player commits to a choice, this will be his only choice until the story ends.

I think this is within jam rules, but I'm not 100% sure.

Host(+2)

Nope, that’d be repeating the multiple options page (which can only appear once, even if the player didn’t click on anything).

You can still include a timer on that Yes/No page, but that page will still count as the multi-choice page for the game - meaning the other pages can only have one available option.

You could get around this by having Yes as the selectable option + timer that acts as the No (or vice versa).

Submitted

I guess I'll change my game sctructure.

thanks for the quick answer