Oh, thank you for that long feedback!
- For the "asymmetric suits", the idea is to have different hero/class having their own strong suits. The decision went toward this because it's seems easier that way (to balance) ^^'
- Manipulating the enemy's hand is one of the main concept of the game so I'm relieved you find it pleasing. I guess not having more options to mitigate damage is still too frustrating.
Not sure if it's best to have enemy design always compatible with the enemy's hand manipulation or if having more classic options to mitigate damage is the way to go.
I'll keep working on it!
- For the relic slots, did you understand that you could upgrade to have more slots by killing elites? If you did, I guess the frustration comes from not having time to upgrade before being already full ?
Thanks again, it's motivating to have some fresh point of views about the game.