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Hello!
Thank you for reporting these issues. Oddly enough you appear to be the only one with such issues, I don't know why that could be, though I will look into that.

Also thank you for your ideas, I'll see what I can do.
Regards

Taurus Fan

Hello, first of all thanks for the prompt and detailed reply. As for me, I have decided to make public the mods I’m gradually creating for Italy’s transport system, since it seems there are currently no routes, vehicles, or safety and distancing systems available. Moreover, it must be considered that Italy is a construction site: a massive upgrade of existing lines is underway, new lines or variants of existing segments are being built, and there is a generational renewal of the regional fleet and, in the medium to long term, of the InterCity and InterCity Night fleet. My goal would be to bring the game up to date with these developments, integrating as many Italian lines as possible, along with vehicles—aiming to replicate the real sound as faithfully as possible—and distancing systems such as SCMT (Sistema di Controllo Marcia Treno) and ERTMS, with an eye… who knows… to trams and buses, fully embodying the globally intended meaning of the game’s title. Moving on to a concrete help for implementing my suggestions, I believe the train adaptivity and frequency in ATO mode should be parameterized according to two distinct criteria: whether the line is single or double track, quadrupled or even sextuplicated, with the possibility to add this box in the Route Editor, in addition to whether it is a railway or a metro, indicating in the latter case the average frequency of train passages. Therefore, in my opinion, all vehicles should be equipped with ATO mode to simulate crossings, but remain as they are from the player’s physical standpoint who actually drives the main train. Another small but intriguing optional feature would be to include different types of departure whistles emitted by the conductor, with intensity parameterized based on train delay and passenger boarding and alighting time, also including ticket inspections and onboard discussions intended as sources of delay—besides those I mentioned in the previous message—as they reflect the current railway reality. Finally, here is a link that exemplifies my idea of sound effects for rails and switches to implement in the simulator.

https://youtu.be/BQN38ZclZg8?feature=shared

Hey, thanks, that sounds awesome, I'll look into recreating some Italian train protection systems as well. ETCS and ERTMS are already on my list.