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(+2)

I would describe the tile type the player was on, what the event/encounter was, and add any stories that fit the play so far. Making the scenario more active and alive for the player is key as they don't need to do all the heavy lifting. If the player has a companion, or is doing work for a Guild, I usually try to fit in other interactions for them that are small and don' require any rolling. GLIDE as a solo game is very solitary by design, where you rarely adventure out with a companion or other NPCs. I try to alleviate that situation when bringing players to the table.

Hope that helps!