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Good music, good choice of assets. Excellent first game. This is the same genre that I started with too, as it's a nice way to learn how collisions work in godot. 

I don't fully understand the concept of the game, as there are carrots AND a maze (though there is nothing to stop the player escaping out the entry).  Does the player need to collect everything or just make it to the end? This isn't communicated to the player clearly, as there is no counter for how many carrots you have collected. 

Is the game about finding the path between all the carrots in the allotted time? Going blind around the maze with a quick timer, which kills you does not make the game very accessible to new players. I suggest making the timer a bit longer (or remove it/only include it in a higher difficulty level) or have some sort of hint system to guide the newer players.

Yesss i totally understand where you are coming from, i didnt fully fledge out the game idea into the actual game since it is a prototype. There was supposed to be a number showing how many carrots you collected. This is just the basic skeleton of the game, even though, like you pointed out, it isn't fully communicated to the player. I will definitely be taking all your comments into consideration if I decide to pursue further development of this game.

Sorry for the late reply, and thank you for that constructive analysis.

<3 :)