Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Concepts & Originality

Moodboard is very cool and evocative. 
Flavortext is short and to the point. 

Rules Clarity

Some superfluous rules already covered by core rules, but could be worse.
The rest seems moderately complex. Had to read trough it a couple of times to figure it out. 

Adherence to Theme

Gathering more and more resources is on theme. 
It feels difficult to gather for more than one turn. You'd probably need to leave at turn 3 to reach the drop off point with the speed malus. Theme is there but might be complicated to fulfil. 

Thanks for your comment and feedback!
What part of the rules seemed unclear to you? Some of them make it seem complicated but are their to explain specific scenarios that could happen.
You're making a good point about the speed debuff as I want it to be a greedy playstyle, players staying as long as possible ont the objectives. I felt that it my encourage players to score early and get those units back into the fight making the game more back and forth instead of a count at the end of the game.
Maybe it should only apply to units with fast losing this ability? as infantry have more arms to spare?
Let me know what you think!