Thank you for your message!
I have to agree with you on the wording of "temporary VPs". I hesitated quite a bit on the correct choice of words. I wanted to put supplies or ressource but decided against it to clarify that this would be the source of Victory Points during this mission. I am considering changing it.
When it comes to your point regarding "carry the objective" missions, they aren't my favorite. For example in the basic scenario "relic hunt" a fast unit can whisk an objective away from the front lines relatively easily and bring it to safety in a corner of the map. I wanted to make them fun and interesting and I felt that the objectives staying in the same place but the victory points themselves moving would make it more fair and interesting. I also imagined a group of greedy little goblins staying on the objective until they couldn't move haha.
Shoshaboy
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A member registered Jul 12, 2025 · View creator page →
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Here is my project for a new One Page Rules mission: “Growing Conflict”.
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GF - Growing Conflict [JOB APPLICATION] jam comments · Replied to Michael P. Coetzee in GF - Growing Conflict [JOB APPLICATION] jam comments
GF - Growing Conflict [JOB APPLICATION] jam comments · Replied to polarisrecall in GF - Growing Conflict [JOB APPLICATION] jam comments
Thanks for your comment and feedback!
What part of the rules seemed unclear to you? Some of them make it seem complicated but are their to explain specific scenarios that could happen.
You're making a good point about the speed debuff as I want it to be a greedy playstyle, players staying as long as possible ont the objectives. I felt that it my encourage players to score early and get those units back into the fight making the game more back and forth instead of a count at the end of the game.
Maybe it should only apply to units with fast losing this ability? as infantry have more arms to spare?
Let me know what you think!
