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I appreciate the idea of an attacker arriving in waves, but for a 'growth' themed jam, it felt more like a staggered deployment than true 'growth,' which was a bit disappointing.

The biggest issue for me was rules clarity. 'Core Infantry' isn't defined and there seemed to be a lot of needlessly complex scoring. This made it very hard to follow. This needs a major rewrite for clarity. 

Honestly, I feel like you could take this whole concept, and create a set of three simpler, connected missions out of it. That would be great!

Thanks for the review and time to comment, much appreciated.