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Glad you liked the game! The 3d model of the world was constructed in blender. Animation was mostly done quite sloppily (due to time constraints) using blendshapes. The textured surfaces use images from old japanese asset discs, proc gen/noise, or were illustrated by hand. Each shot was rendered out, compressed in photoshop, and saved as a gif. A high res frame from each shot was used as a backdrop for illustrating the characters. I was hoping to intentionally make the styles and resolutions clash a bit. Thank you for the inquiry, hope this helped!

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They definitely clash in a very satisfying way, especially the lighting in the illustrations rly helped sell the effect for me. Taking notes taking notes, thanks for the detailed response!