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(+1)

This game has some really good presentation. The 3d models are good and the animations for the board are good. But I have some thoughts about the gameplay.

Gameplay-wise, this game is missing any sort of depth. Right now, it’s just picking good or evil options and hoping the dice don’t screw you over. Failing a roll sometimes just kills you out of nowhere, which feels unfair, especially when there’s no real way to strategize around it. Most of the death results seem to stem from the evil actions and I picked every single good action until somewhere near the end failing the good action killed me. Meanwhile, succeeding in the results doesn't seem to make any difference other than guarantee you won't die if this card was a death on failure card.

It would be nice if there were some actual stats that affected the results other than complete RNG.  And if the choices were actually ambiguous, rather than having so clearly and uninterestingly good and evil options.

The narration is cool at first but gets really tiring very quickly, especially since it narrates every single text in the game. It would be nice if there was an option to turn it off.

Also, the game seem to be really heavily ai assisted, which isn't necessarily bad considering it's a jam game, but it does make it feel all the more shallow.

(1 edit)

This is great feedback, thank you, Valonad.
I agree with you on most of your points. We tried our best to pull this off in the best way possible, within the time frame, so we cut off a lot from the game design, and a lot of time was spent on polishing the base mechanics.

We will try to do something better next time. I love your feedback. Again, thank you