Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the adherence to the theme and the rules are clearly written. I think it would be quite fun if the game used progressive scoring, instead of End of Game - there's a fun risk/reward of how late you want to wait to claim the objectives (and risk their response) but, since VP are only scored at the end of the game, there seems to be no downside to quickly harvesting the VP. Good work though, its definitely one of the better ones I've read!

I suppose there is an element of strategy to deciding which objective to harvest, since you can only use the tools once. Do you quickly grab one that's convenient to you, or do you try to deprive your opponent of an objective closer to their side, at the risk of the tool-bearing unit being taken out before it can complete the job?

Thank you for your feedback, I have made a updated version here if you wish to take a look at it.

https://marixn.itch.io/overgrowth-harvest-20