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This offers a cool concept with "Vines" literally growing and changing the battlefield, perfectly nailing the "Growth" theme. However, the rules are quite complicated. Managing each Vine's Influence and Effects attributes, plus frequent dangerous terrain tests, makes bookkeeping a nightmare. The missing standard OPR section headings for "Deployment" and "Objectives" also hurt navigation. While innovative, the mission's complexity might be a big hurdle for players. Good adherence to theme!

Thank you for the comment. About the bookkeeping, i hoped that suggesting having 2 sets of different dice and using 1 for Effect and 2 for Influence besides the Vines' markers would help, but it seems it was not to well written.