This offers a cool concept with "Vines" literally growing and changing the battlefield, perfectly nailing the "Growth" theme. However, the rules are quite complicated. Managing each Vine's Influence and Effects attributes, plus frequent dangerous terrain tests, makes bookkeeping a nightmare. The missing standard OPR section headings for "Deployment" and "Objectives" also hurt navigation. While innovative, the mission's complexity might be a big hurdle for players. Good adherence to theme!