Thank you for playing & wishlisting and I appreciate you taking the time to write your feedback!
I'm trying to better understand about the issue you experienced to hopefully improve it.
When viewing items, the dialogues are indeed shown in a loop so people can view it multiple times if they need to. We show an indicator so the player knows which dialogue in the sequence they are viewing.
Normal dialogues go away after some time, but some dialogues are persistent (eg. the dialogues at the start of the game, the dialogue when you first visit the storage unit). Persistent dialogues you have to click to dismiss/advance them. Clicking on normal dialogues does not close them.
Persistent dialogues cannot be repeated and require the player to dismiss them so we are sure they don't miss the important information.
Maybe the subtle distinction between the two types was what caused the issue?
Would you like to click on normal dialogues as well to dismiss them?
Or maybe there was an actual bug an normal bugs did not go away after some time?
Sorry if I'm misunderstanding and thank you again for your time!