Super cool patch! I love the new missions and new weapons, though I have just a couple issues with both.
1: The stacked munitions launcher is the best thing since sliced bread, but it's SO ammo efficient, it puts almost all the other weapons to shame. Maybe receive less ammo from crates? Super fun to use though, I no-hit all the missions except mission 7 with that bad boy.
2: SPEAKING of mission 7, I noticed just a couple things which continue to get in my way of completing the mission without taking damage. Firstly, when up against a wall, the crawler's weapons seem to spawn behind the surface, effectively preventing you from shooting.
3: In the same vein, It seems like the hitboxes for the pillars might extend beyond their model, as I initially tried to use the 120mm cannon and found that the shells were detonating before striking the target despite not physically hitting any surfaces.
4: Lastly, I do find it funny that the rapid-mortar enemies can fire through the ceiling despite the fact that our crawler cannot... Not necessarily a bad thing but with the other issues it's a little frustrating to get an armor point cheesed by those guys when they're playing by different rules.
Just wanted to pass my thoughts along, this is like a 9.5/10 game imo and I'm super excited to see where you take it! Thanks for all the fun time I've put into this so far and all the time I'll spend trying to get a 0 death, all S ranked stat card in the future lol. Also the art is absolutely incredible as usual, your creative mind is very impressive. Thanks for coming to my ted talk