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Super cool patch! I love the new missions and new weapons, though I have just a couple issues with both. 


1: The stacked munitions launcher is the best thing since sliced bread, but it's SO ammo efficient, it puts almost all the other weapons to shame. Maybe receive less ammo from crates? Super fun to use though, I no-hit all the missions except mission 7 with that bad boy.


2: SPEAKING of mission 7, I noticed just a couple things which continue to get in my way of completing the mission without taking damage. Firstly, when up against a wall, the crawler's weapons seem to spawn behind the surface, effectively preventing you from shooting.

3: In the same vein, It seems like the hitboxes for the pillars might extend beyond their model, as I initially tried to use the 120mm cannon and found that the shells were detonating before striking the target despite not physically hitting any surfaces. 

4: Lastly, I do find it funny that the rapid-mortar enemies can fire through the ceiling despite the fact that our crawler cannot... Not necessarily a bad thing but with the other issues it's a little frustrating to get an armor point cheesed by those guys when they're playing by different rules. 

Just wanted to pass my thoughts along, this is like a 9.5/10 game imo and I'm super excited to see where you take it! Thanks for all the fun time I've put into this so far and all the time I'll spend trying to get a 0 death, all S ranked stat card in the future lol. Also the art is absolutely incredible as usual, your creative mind is very impressive. Thanks for coming to my ted talk

Thanks for playing it again and the feedback!

1: The stacked munitions launcher is the best thing since sliced bread, but it's SO ammo efficient, it puts almost all the other weapons to shame. Maybe receive less ammo from crates? Super fun to use though, I no-hit all the missions except mission 7 with that bad boy.

I'll see about increasing its ammunition consumption. I was worried that players would find its spread or slightly limited range a down side, but it seems I was mistaken.

I noticed just a couple things which continue to get in my way of completing the mission without taking damage. Firstly, when up against a wall, the crawler's weapons seem to spawn behind the surface, effectively preventing you from shooting. In the same vein, It seems like the hitboxes for the pillars might extend beyond their model, as I initially tried to use the 120mm cannon and found that the shells were detonating before striking the target despite not physically hitting any surfaces. 

This is true, the hitboxes for the walls and the pillars are kind of poor at the moment. I had to basically increase the scale of their square collision masks to 1.25 because otherwise the player and enemies can get close to the point they actually look like they're clipping into them. They're drawn with a completely different method than the buildings normally in the levels (you'll note the strange perspective of the ground objects sometimes)

On the other hand bullets do hit their edges somewhat as a result. I'll need to think of a better solution, I'm sorry they behave awkwardly like that at the moment.

4: Lastly, I do find it funny that the rapid-mortar enemies can fire through the ceiling despite the fact that our crawler cannot... Not necessarily a bad thing but with the other issues it's a little frustrating to get an armor point cheesed by those guys when they're playing by different rules. 

Technically they can't - they do need direct line of sight with the player's position, but I get what you mean; sometimes it does appear like they're firing over them. I should probably come up with some new enemies just for the underground segments.

Just wanted to pass my thoughts along, this is like a 9.5/10 game imo and I'm super excited to see where you take it! Thanks for all the fun time I've put into this so far and all the time I'll spend trying to get a 0 death, all S ranked stat card in the future lol. Also the art is absolutely incredible as usual, your creative mind is very impressive. 

Thank you again for playing and writing down your thoughts! It's really appreciated, I'll use this to add corrections and improve things further. I'm glad you like the new art as well!